이 정도 고급자료가 왜 3급 파일에 들어있는지는 잘 모르겠는데.. 마스터님 께서 이것도 공개하라고 하셔서 정리했다.
< Theories of Random-Shop's weapon : weapon acquisition >
통제6 에서 무기SHOP 은 A-zone 1개, B-zone 1개, C-zone 1개, D-zone 1개, Square 2개 총 6개소 가 존재하고
B-zone, C-zone 2층, D-zone, Square 에는 'RANDOM-SHOP' 이 총 4개소 가 존재한다
A-zone weapon's Supply : (1) SMG U101 : $ 190 (2) Scout SR 69 : $ 210
B-zone weapon's Supply : (1) SCAR : $ 340 (2) G36K : $ 320 (3) M16A1 : $ 330
C-zone weapon's Supply : (1) Aks-74U : $ 510 (2) TRG-21 : $ 590 (3) Winchester1880 : $ 580
D-zone weapon's Supply : (1) Ak-47 : $ 740 (2) CM901 : $ 710 (3) M4A1 Carbine : $ 660
Square-1 weapon's Supply : (1) MG43 v2 : $ 900 (2) M134 Minigun : $ 1100
Square-2 weapon's Supply : (1) SG-870 v2 : $ 1500 (2) KSG-12 : $ 1300
There are six arms shops in total, A total of 15 types of weapon's can be purchased.
RANDOM-SHOP
B-zone RANDOM-SHOP($ 500) A total of 15 types of weapon's are available
C-zone RANDOM-SHOP($ 800) A total of 16 types of weapon's are available
D-zone RANDOM-SHOP($ 1000) A total of 16 types of weapon's are available
Square-zone RANDOM-SHOP($ 1600) A total of 17 types of weapon's are available
RANDOM-SHOP ; A total of 10 rare weapon's types are available.
' AK74_RInfinity ' ' SOCOM '
' AK47(SR) Blood ' ' Grenade_Launcher '
' CM901 B.Snake ' ' Flame_Thrower '
' M4A1 Devil(S) ' ' TRG21(SR) Blood '
' KSG-12 R.Dragon ' ' M134 Trex '




B-zone RANDOM-SHOP ( $ 500 ) : 15 types of weapon's that can be obtained in Random-shop
SMG U101 , Scout SR 69 , SCAR , G36K , M16A1 Rare-weapon's 10 types = 15 types
(A-zone weapon's 2types) (B-zone weapon's 3types)
% a for/mula for calculation
-> Probability of acquiring ' M134 minigun ' at $500 = 1/15 = 6.66666666667 %
6.66666666667 % ≒ 6.667%, ∴ 6.667% chance to acquire weapon ' x '
C-zone RANDOM-SHOP($ 800 ) : 16 types of weapon's that can be obtained in Random-shop
SCAR , G36K , M16A1 , Aks-74U , TRG-21 , Winchester1880 Rare-weapon's 10 types = 16 types
(B-zone weapon's three types) (C-zone weapon's three types)
% a for/mula for calculation
-> Probability to acquire 'M4A1 Devil(S) '(y) with $800 = 1/16 = 6.25%
∴ 6.25% chance to purchase weapon 'y'
D-zone RANDOM-SHOP($ 1000) : 16 types of weapon's that can be obtained in Random-shop
Aks-74U , TRG-21 , Winchester1880 , Ak-47 , CM901 , M4A1 Carbine Rare-weapon 10 types = 16 types
( C-zone weapon's three types ) ( D-zone weapon's three types )
% a for/mula for calculation
-> The probability of acquiring 'CM901 B.Snake ' (z) at $1000 = 1/16 = 6.25%
∴ 6.25% chance to purchase weapon ' z '
Square-zone RANDOM-SHOP($ 1600) : 17 types of weapon's that can be obtained in Random-shop
Ak-47 , CM901 , M4A1 Carbine , MG43 v2 , M134 Minigun , SG-870 v2 , KSG-12 Rare-weapon's 10types = 17types
( D-zone three types of weapon's ) (Square-1 two types of weapon's) (Square-2 two types of weapon's)
% a for/mula for calculation
-> Grenade_Launcher ' (k) acquisition probability at $1600 = 1/17 = 5.88235294118 %
5.88235294118 % ≒ 5.882%, ∴ Weapon's 'k' can be purchased with 5.882% chance.
You don't have to calculate the odds, but you can explain it easily...
B-zone RANDOM-SHOP($ 500) : Weapon's Acquired at Random Shop
-> A-zone weapon's 2 types B-zone weapon's 3 types Rare-weapon's 10types = 1 random out of 15 species
C-zone RANDOM-SHOP($ 800) : Weapon's Acquired at Random Shop
-> B-zone weapon's 3 types C-zone weapon's 3 types Rare-weapon's 10types = 1 random out of 16 species
D-zone RANDOM-SHOP($1000) : Weapon's Acquired at Random Shop
-> C-zone weapon's 3 types Dzone weapon's 3 types Rare-weapon's 10types = 1 random out of 16 species
Square-zone RANDOM-SHOP($ 1600) : Weapon's Acquired at Random Shop
-> D-zone weapon's 3 types Square-1 weapon's 2types (MG43,Minigun) Square-2 weapon's 2 types
(SG-870 v2, KSG-12) Rare-weapon's 10types = 1 random out of 17 species
기록 하는 사람들은 어차피 알 필요도 없고 쓸데 없는 내용이니까 몰라도 되고..
프리유저 나, 재밌게 즐기면서 하는 사람들 참고하면서 도움되라고 공개하라 하신것 같은데..
무슨생각이 있으신건지.. 잘 모르겠다